> is there any way using XForms to implement and work with multiple
> OpenGL canvases ? Is there any peculiar precautions/procedures ? How do I
> ensure that a single-buffer drawing (drawing to only the front buffer) be
> rendered to a particular canvas only ?
There's no big thing to dealing with multiple OpenGL canvases -- just
make sure you get the right context, which is obtainable by calling
fl_get_glcanvas_context().
spl
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