> > What I need is for the button callback to be called when the user initially
> > pushes the mouse button down, not when it is released. I have tried all the
> > different types of button (push, in/out, etc) but they all appear to call the
> > callback upon mouse release.
>
> Use an in/out button and add test the state of the button:
>
> void inout_callback( FL_OBJECT *obj, long data )
>
> {
>
> if ( !fl_get_button( ob ) )
> do_your_stuff();
>
> }
>
> The button state will be 1 when the buttion is pushed and 0 when released.
Duh!
Of course the code above should read
void inout_callback( FL_OBJECT *obj, long data )
{
if ( fl_get_button( ob ) )
do_your_stuff();
}
spl
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