Steve, I was able to accomplish displaying the current position by doing
this:
char location[30];
fl_get_win_mouse (fl_get_canvas_id (fdui->viewport), &posx, &posy,
&mask);
sprintf (location, "x: %d y: %d\n", posx, posy);
fl_set_object_label(fdui->cp, location);
all of this is in my motion notify mask... nifty eh?
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