In a message to me Steve Lamont wrote:
> Probably just overlooking something....
Yeah, but I seem not to be able to find WHAT.
Sorry about the delay, was away for the last two weeks.
> Try adding a call to fl_activate_glcanvas() before any call to
> OpenGL/MesaGL routines. Even if you have only one OpenGL drawing
I already tried that, but didn't make any difference. Anyway, the call
was in the "expose" handler FOR the glcanvas, so it should be valid.
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TTTTTTTTTT UU UU Eef Hartman, System Administrator
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